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GramGalahad

8
Posts
7
Following
A member registered Dec 22, 2021

Recent community posts

Hey, try using daggers and its bleed attacks, bleed scales with the amount of max health, so even bosses takes good damage from this.

Hey! Another amazing game from you!

Spent about two hours to do everything, loved the sexy scenes and the action. I love the animations and how the portrait on the screen reflects things like traps, equipment and other effects. Also, the switch to action is interesting, i like it, wanna see how you will be adding the sexy peril in it like you did with Grove's grappling system.

As the game is just starting, I don't have many comments, just wanna see where you will be taking the game, although the gameplay loop is a bit strange with the limitations, but I can understand why you choose it to be like that.

BUT, I would like to suggest some quality of life features:

1- A fast access to the item burner, maybe a quick button like the documents case in Grove.

2- A Key config mode, really missed something like this, was struggling to use some actions like the dash or sometimes shooting a ranged attack by mistake.

3- A Gallery feature to check some scenes quickly, like the rope net trap who is only in the tutorial and cant be seen on the regular game.

Anyway, I wish all the success to you! Left a 5-star rating to you too!

I keep coming back to revisit the game, it's always a pleasure, pun intended.

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Oh, don't get me wrong, I like the first person scenes, I just feel that they could maybe have a third person scene with it, like with the buff bat than when you lose, you see him breaking out and grappling you.

Anyway, I really like your game and although my favorite part is still the Jaler part with Grove in the desert, this update is definitely the best update until now, no doubts. I shared my opinions with you but I don't want to interfere in your creative process nor I mean any disrespect in any way.

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Heyyyyyy again!

Another amazing update! Again I'm impressed with how much I enjoyed the writing and the visuals of the game and it's scenes.

This time you spent some more time fleshing out characters and I liked it a lot, having the new little bonding with Rinnal, Kuno, Jaler and the desert guy I can't ever remember its name (sorry!) were pretty good and made me even more interested in them, I really want to know more about Rinnal. 

And all writing was on point, specially on the lewd scenes, the description of the touches, approaches, materials, sensations and reactions were as good as the scenes were, in some scenes it sold the scene even more, like the Cave Overseer grapple text, that was very hot.

Now the visuals, the stretchy and sticky was all over the place and I love it, the cave slugs and it's golem scenes were so good, how you are bound to the wall and the aftermath of it, the jellyfish and its wrapping appendage, the red dragon slime and how he stretches on the second step of the grapple, THE SPIDER with the hottest grapple and after scene, the Moth with the many outcomes, the enthralled adventurer and all its grapple variations plus his misadventures later... Even the bats that is not on my "preferences" were cool, The buff bats were awesome though.

Now the mechanics, I saw that you made strides to make enemies that had different fight mechanics, the enthralled adventurer were the prime example, fighting and grapple unique mechanics, the jellyfish also had the electric counter and attacks, the minions on the cave overseer and so on. Another great thing was the quest system, although a bit restrictive, as it locks you inside its objectives, it makes clear your objectives and its easier to spot points to stop playing and return later, without feeling lost.

Ok... Now ill talk about some opinions of mine of what I felt like missing in the game, as always I respect your choices and creative process, just giving some insight on some points from the game:

At the same time you spent more time on game mechanics you didn't add anything to the old mechanics, no new weapons and armors, although you added new accessories (and good ones too), I missed getting new weapons ant their added skills and new armors.

Talking about the armors, I was betting we were going to get some armors based on the two bugs we fought, since each one of them had an "attachment" to Grove, being one the chitin appendages from the cave overseer and the cocoon wraps from the treetop Moth sequence, maybe even some variance of the enthralled adventurer design, with some help from Wizz and maybe his brother, but sadly they only exist in my mind x.x .

Lastly, and probably the more personal preference opinions, you go all the distance to make some pretty awesome scenes, but i felt like you missed some details on some grapples, the webs from the spider boss was a bit weak in comparison with the mummy bandages and the slime suit, the red dragon slime also looked like it was just an afterthought with the mitts, but thinking about it right now, I am understanding that its to ease producing the scenes using some established assets. I also felt like you missed the chance to show grove exiting the moth cocoon, I know you added some first person scenes in this update with the cocoon and the buff bat scene, but though all the game we see Grove as the target, and even though I also love the first person scenes, but I also wanted to see Grove in the predicament. Lastly, I though for a second that after losing to the bat twinks you would be jailed with a buff bat and have to fight him too, but no buff bat fight ever happened, sadly.

Alright, thank you for attending my TED talk. And once again THANK YOU for another amazing update, gave the game five stars already and will be waiting qazm update on it's guide to check the high corruption scenes.

Another Rinnal scene then? 👀🤤

Finally got time to check the bandit suit tatters event, missed those in the save I was playing on!

Thanks for the hint!

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Hey! First of all, amazing game, amazing work. I never had so much fun with a NSFW game like this before, it was really great to play it through! 

I also had some shuttering during the virtual world after the desert, but got though using the mouse to click directly on the desired tiles I wanted to stop, was still pretty hard.

OK, can I make some suggestions(?)?

First, you can't go back to the desert after finishing the events there? Missed some exploration and the cave when I ended up going directly to were I was supposed to go, when I wanted to come back I was blocked to do so. Dunno if that's really intended, since the sandstorm ends and I immediately am locked on the main events with Jaler.

Still on the subject of the desert, when I got to the main structure, where you move the camp inside with Jaler, there wasn't anywhere you could rest, all my itens were done for and had to resort into escaping fights to survive. Won the fight against the boss getting up every time he tripped me (thus staggering him) and using TP itens, attacking when I had the chance.

Btw, a horny comment, no sexy scene or unusual item when Jaler helps you to cut the bandages after you get back up? I was expecting a souvenir like the slime suit and the prisoner suit.

Oh yeah, would be cool to check some story summary in the gallery, like what happens in the desert with Jaler, the only way to check it again is reloading older saves. (You can see that the desert part had an impact on my experience).

Anyway! Thank you so much for you to taking your time to make this game, it's amazing! And I'm already anxious to check what's gonna happen next.

(One last thing, I didn't find how to open the last blue chest on the gallery, nor find the last armor set, it's related to the prisoner suit? I think I don't have it on this save, since I also don't have the TP ring.)